// create shipType horizLoc vertLoc pathName startAngle speed formationRow formationCol


500 waitEmptyRowCol 1 0
90 create crestTeal 70 top zeroPath 270 .5 1 0 firebullet 270 100 100

500 waitEmptyRowCol 1 0
90 create crestTeal 70 top zeroPath 270 .5 1 0 firebullet 270 100 100

500 waitEmptyRowCol 1 0
90 create crestTeal 70 top zeroPath 270 .5 1 0 firebullet 270 100 100

500 waitEmptyRowCol 1 0
90 create crestTeal 70 top zeroPath 270 .5 1 0 firebullet 270 100 100
